28 AUG - 1 SEP 2019


The regulation rules of show jumping:

  • The riders get the possibility to walk the course before the class, in order to learn it and measure the distance in between the obstacles.
  • If the obstacles are not jumped in sequence, this will mean elimination.
  • A dropped bar provides four penalty points.
  • When in the same obstacle multiple bars fall down, that still counts as four points.
  • If a horse knocks only the lower bar down, the jury will not count that as a fault.
  • In a combination obstacle, the rider can have four penalties for each of the elements A, B and C.
  • A refusal to an obstacle or a circle in the course also counts as four points.
  • A second refusal means elimination.
  • Horse and rider must jump between the white and red flags. Otherwise, this counts as a refusal. The red little flag stands on the right support post. The white one stands on the left post.
  •  If there is a water jump in the course, the horse needs to jump further than the white plasticine line. Otherwise it also counts as 4 points. If there is a bar on top of the water jump, the highest bar can not be knocked down.
  • The course builder defines in advance the time allowed. Every four seconds exceeding the time limit, provide an additional penaltypoint.
  • The duo is excluded if the horse and / or rider fall down during the course.
  • If the horse jumps the course without making any faults, that determines a barrage, a second phase against the clock or directly the final classification. In advance will be announced which formula is used. If there is a jump-off, all clear rounds afterwards will compete in a shortened course against the clock. 
  • 25% of the participants will receive a prize. If that is not a round figure, the jury rounds it upwards.
  • After the course a random test will verify that the horses have not been rigged.
  • Riders must wear a helmet at any time. Also, the uniform is prescribed. For example, male riders must wear a tie.

The scales

  • Table A with jump-off: first, all the riders and horses go through a classic course. Next the riders with no penalty points go again for a shortened course. Riders must have the course explored beforehand. In the jump-off, the fastest duo with the lowest amount of penalties wins. A Table A with jump-off typically yields on the toughest tracks.
  • Table A over two rounds: a course over two rounds, with the second round immediately under the chrono. Strongly resembles a course with barrage. The big difference is that riders with penalties in this case also have a chance to compete in the second round; i.e. 25% of the number of participants is permitted. In retrospect, the points of the two rounds will be added up. Often the second round holds on time, making the double clear rounds to be spared from a third act, a barrage.
  • Table A in two phases: the first phase extends from one obstacle to where rider and horse again traverse a timeline. If they have made a mistake the bells ring, which means that the rider must leave the ring. If the rider is still faultless, he can go to the second phase. It starts from the clock line which will be held according to the principle of a classic barrage. The fastest clear duo wins.
  • Table A against the clock: Riders and horses go through a classic course only. The time in which the course was made together with the accumulated points determine the final classification. Of course the fastest wins.
  • Table C: This formula is not penalized like the rest. The course is held directly on time. Each dropped bar or refusal is four seconds penalty to be added to the time at the end. Often in such courses, most risks are taken. Basically, a rider can still win after a fault.
  • Table A progressive, with joker: a progressive course occurs directly on time. As the name already suggests, perhaps, the obstacles become more difficult depending on the rotation progresses. Every obstacle that is seamlessly taken provides a point more. Obstacle one is worth one point, obstacle two counts for two points, three points for the third one,... The last fence in this case is optional. This one is lot higher than the other obstacles and the rider can get a lot of extra points if this obstacle is jumped clear.
  • Relay: in the relay two riders become a team. The first rider jumps the first half of the course, the other the second part. It is all about time again, making it exciting from the beginning.